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SunSafe · Health & Wellness App

Designing a habit-forming app that makes sun safety effortless

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Scope
Mobile app · UX/UI
Role
Lead UX Designer
Platform
iOS · Apple Watch
Year
2026
Overview

A task-oriented app that makes sun safety a daily habit.

SunSafe educates people on protecting themselves and their loved ones from the risks of skin cancer, turning UV awareness into simple, gamified daily actions that fit seamlessly into everyday routines. It combines real-time UV tracking, smart reapplication reminders and wearable integration inside a calm, accessible interface.

Role
Lead UX Designer
Platform
iOS · Apple Watch · Widget
Type
Academic concept (2026)
Industry
Health & Wellness
Tools
Figma · Adobe Illustrator
Usability
SUS 76.1 / 100
54
people surveyed and interviewed during discovery
75%
ignored the daily UV index before SunSafe
76.1
SUS usability score at testing (n=7)
SunSafe, your daily shield against UV rays
SunSafe, daily UV protection, activity streaks and personalised guidance.
Problem

People underestimate UV risk, and existing apps are either dry data or cluttered dashboards.

What I built

A gamified, accessible habit app, UV tracking, smart reminders and skin-type personalisation.

Result

SUS 76.1 (“good”), grounded in 54 participants and seven flows iterated from testing.

02The problem

UV exposure is rising, and most people underestimate the risk.

Exposure to UV radiation from an early age can lead to serious eye disease, premature ageing, sunburn and skin cancer. With climate change, daily UV exposure keeps climbing, in spring 2020 the UK broke sunshine records with 626 hours, 30% above the five-year average. Yet existing apps are either purely informational or cluttered with complex data.

Problem discovery, UV exposure statistics
How might we…

…encourage people to consistently practise sun-safe habits while making UV awareness simple, accessible, and engaging?

03Discovery research

I started by talking to 54 people.

Before designing anything, I ran a mixed-methods discovery study, a 25-question survey alongside three in-depth interviews, to learn how people actually relate to sun safety, rather than how I assumed they did.

25-question survey3 in-depth interviews54 participantsView the survey ↗
75%
Ignore the daily UV index

Three in four never check the UV index, a widespread gap in sun-protection awareness.

90%
Want tips & guidance

Nine in ten wanted proactive, personalised sun-safe guidance, a clear appetite for educational content.

76%
Skip UV data on weather apps

Even where UV data exists, three-quarters overlook it, visibility and relevance are too low.

40%
Peak afternoon exposure

Two in five spend significant time outdoors in the afternoon, when UV risk is highest.

Who took part
Aged 18-4420 men · 34 women11 fair · 24 light · 13 medium · 6 dark skin14 parents

These patterns shaped the five personas, the feature priorities and the behavioural approach that follow.

04The approach

A gamified experience that builds habits with minimal friction.

SunSafe fosters lasting UV-protection habits by combining behavioural science with a calm, accessible interface. Three principles guided every decision.

Simple

Users spend minimal time inside SunSafe, sun protection never becomes an extra daily burden.

Visual

Clear visual representations of progress and exposure that encourage daily accountability.

Coherent

Sun-safe practices slot into existing routines, reducing breaks in concentration.

Our Solution, SunSafe UI cards showing UV index, daily task, Guardian badge and insights
The SunSafe concept, UV index, daily tasks, a Guardian streak and personalised insights.
05Key features

Seven features, one effortless routine.

Real-time UV index tracking

Live local UV index with hourly forecasts and threshold warnings.

Gamified daily tasks & streaks

Micro-habits (apply SPF, wear sunglasses, check the UVI) tied to rewards and streaks.

Smart reapplication reminders

A timer triggered automatically from skin type, UV index and activity level.

Apple Watch integration

Quick check-in and reapplication alerts, right on the wrist.

Family & kids profiles

Multi-profile management so parents can track children’s sun exposure.

Skin-type personalisation

A face scan and Fitzpatrick questionnaire tailor UV advice to each user.

Colour-blind accessibility

A dual-encoded visual system (colour + icons/patterns) engineered to WCAG AA/AAA.

Annotated SunSafe home screen, UV information, location check, forecast and upcoming tasks
The home screen, the UV number dominates, colour-coded by risk, with forecast and daily tasks below.
06Behavioural model & benchmarking

Designing for habit, grounded in the Hook Model.

To make sun safety stick, SunSafe applies Nir Eyal’s Hook Model, the loop that turns a prompted action into a self-driven habit.

01
Trigger

External high-UV alerts and reapplication timers; internal desire to protect skin and family.

02
Action

One-tap task completion, e.g. “Applied SPF 50”.

03
Variable reward

Daily streak counter, SunSafe Guardian badge progression, community impact score.

04
Investment

Setting skin type, custom locations, connecting Apple Watch and customising kids’ profiles.

Competitor analysis

I benchmarked five live UV apps against a feature matrix. Every one tracks the UV index, but none supported multiple-user profiles or wearables, and only one offered skin-type personalisation, and none combined these with gamified habit-building.

FeatureUV IndexSun SmartUV LensUVI MateSun Index
Location
UV index
External device / wearable
Multiple user profiles
Forecast
Warnings
Vitamin-D tracking
Sunscreen reminder
Face analyser / skin age
Free to use
Skin type
Market and competitors, apps with UV index features and goal-tracking features
Teardown of the Streak habit-forming app
Visual exploration of the Tiimo planning app

What users were asking for

A review analysis of existing apps surfaced consistent, unmet needs, from reapplication reminders to colour-blind accessibility.

Reading app reviews, user quotes asking for reminders, widgets, multiple locations and accessibility
07Who I designed for

Five people, five relationships with the sun.

Built from the discovery survey and interviews, spanning outdoor workers, busy parents, student athletes and a colour-blind snowboarder.

M
Mike Anderson · 32
Marketing Manager

Outdoor enthusiast, hiking, camping, skiing.

Pain points
  • Previous severe sunburns
  • Overwhelmed by contradictory advice
Goals
  • Enjoy the outdoors safely
  • Track UV effortlessly
O
Olivia James · 32
Event Manager

Busy professional running outdoor events.

Pain points
  • Frequent sunburn on work days
  • No quick, actionable advice
Goals
  • Stay productive outside
  • Automated reapplication alerts
S
Sarah Adams · 25
Mother

Protecting young children on days out.

Pain points
  • Worry over kids’ UV vulnerability
  • Hard to run multi-person routines
Goals
  • Multi-profile monitoring
  • Fun, gamified tasks for children
R
Rachel Miller · 22
Student Athlete

Track athlete with a family history of skin cancer.

Pain points
  • High daily outdoor exposure
  • Anxiety around relapse
Goals
  • Precise UV logging
  • Community sharing & advocacy
J
Jane Adams · 19
Student & Snowboarder

Winter-sports athlete with red-green colour-blindness.

Pain points
  • Green-red UV scales are unreadable
  • Snow glare causes rapid burning
Goals
  • Fully accessible interface
  • Altitude & glare adjustments

Scenarios

I storyboarded a day in each persona’s life to ground the features in real moments.

Scenario storyboard for Mike Anderson
Scenario, Mike Anderson, Marketing Manager
Scenario storyboard for Olivia James
Scenario, Olivia James, Event Manager
Scenario storyboard for Sarah Adams
Scenario, Sarah Adams, Mother
Scenario storyboard for Rachel Miller
Scenario, Rachel Miller, Student Athlete
Scenario storyboard for Jane Adams
Scenario, Jane Adams, Student & Snowboarder
08Design process

From behavioural research to a tested product.

01
Research

Behavioural analysis (Hook Model), competitor research and user-review analysis.

02
Ideation

Concepts for onboarding, home, reminders and the gamification system.

03
Wireframing

Low-fidelity sketches and user flows for onboarding, tasks and reminders.

04
Prioritisation

Card sorting and affinity mapping to structure the information architecture.

05
Visual design

A purple-based, accessible design system with reusable components.

06
Testing

Usability testing and accessibility evaluation using the SUS methodology.

09Information architecture

Four tabs, everything a tap away.

Card sorting and affinity mapping shaped a four-tab structure, UV Index, Activities, Resources and Account, sitting under a splash and registration flow.

Card sorting

An open card sort had users group every feature into eight natural buckets, which I then consolidated into the four primary tabs.

Home-screen
Live UV Index
Create A Profile
Finish Profile Set Up
Daily Forecast
Daily Tips
Set Up Smart Reminders
Upcoming Daily Tasks
Alerts & Notifications
Set Smart Reminders
Apply SPF Notification
Time To Sunburn Alert
Hydration Alerts
User Profile
User Name
User Skin Type
User Avatar
Personal Information
For Parents, Add A Child Profile
Connect With Wearable
Earned Badges
Talk To Support
Privacy Policy
Log Out
Resources
Educational Articles
Friends And Family Community
Registration
Sign Up
Log In
Continue As A Guest
Trackers
Time Till Sunburn
Hydration Tracker
Daily Progress Tracker
Tasks & Rewards
Daily Sun-Safe Tasks
Streaks
Daily Progress Tracker
Location
Set Current Location
Add Multiple Locations

The four-tab structure

SplashHome→ four primary tabs
User registration
  • Sign Up
  • Log In
  • Continue as a Guest
UV Index
  • Live UV Index
  • Alerts & Notifications
  • Location
  • Daily Tasks
  • Complete Profile
  • Daily UV Forecast
Activities
  • Daily Goals
  • Badges
  • Progress Tracker
  • Weekly Insights
Resources
  • Articles
  • Communities
Account
  • Earned Badges
  • Add Kid’s Profile
  • Connect to Wearables
  • Personal Information
  • Support
  • Privacy Policy
10Design system & brand

An accessible, purple-led system behind the screens.

Colour palette
Sun Gold
#F5A623
Deep Orange
#D97706
Royal Purple
#6A0DAD
Deep Purple
#4C1D95
Dark Void
#1A1208
Paper
#FBF9FF
Type & principles
Aa
Inter / Inter Display, a clear, accessible hierarchy.
Clarity & ContrastCalmness & TrustAccessibilityVisual Awareness
Logo development, first and second round iterations to the final SunSafe mark
Logo development, from literal sun sketches to a simplified sun-face mark.

Badges, from purple to colourful

The first badge library shared one purple, gold-embossed look, so nothing felt distinctly earned and the key element got lost on the gradient. The finals became flat and colourful, each carrying its own sun-safety element, drag the divider to compare.

SunSafe badges, first purple iteration versus final colourful designs
First iterationFinal designs
Drag to compare the first purple iterations with the final colourful badges.
Lo-fi wireframes

Wireframing the core flows.

Before any visual design, I wireframed every core flow in low fidelity, skin-type onboarding, tasks and rewards, resources, smart reminders and kids’ profiles, to settle structure and content ahead of the hi-fi screens.

Lo-fi wireframes, user profile and skin-type onboarding
Lo-fi wireframes, the Fitzpatrick skin-type questionnaire
Lo-fi wireframes, tasks and rewards
Lo-fi wireframes, resources, articles and community
Lo-fi wireframes, smart reminders
Lo-fi wireframes, kids profiles
11Final designs

The finished app, screen by screen.

Every high-fidelity screen from the SunSafe prototype, grouped by flow. Swipe, drag, or use the arrows to browse.

SunSafe hi-fi screens, Onboarding
SunSafe hi-fi screens, Profile & skin type
SunSafe hi-fi screens, Skin-type questionnaire
SunSafe hi-fi screens, Tasks & rewards
SunSafe hi-fi screens, Smart reminders
SunSafe hi-fi screens, Resources & community
SunSafe hi-fi screens, Kids’ profiles
12Usability testing & iteration

Seven testers, a full SUS study, then iterated.

Seven participants ran through the core flows. I measured the experience with a 10-question System Usability Scale and evaluated every screen against Nielsen’s heuristics, then A/B-tested the fixes.

User flowSign-up & smart remindersApp layoutNavigation & flowComplete & track a taskNielsen’s 10 heuristics
System Usability Scale
76.1/100

Well above the 68-point industry average, placing SunSafe’s usability in the “good / B-grade” band. The chart shows the spread of responses across all ten SUS questions (Q1-Q10).

Q1
1
6
Q2
2
4
1
Q3
1
1
1
4
Q4
1
4
1
1
Q5
5
2
Q6
4
2
1
Q7
2
2
3
Q8
3
4
Q9
5
2
Q10
3
3
1
Strongly disagreeDisagreeNeutralAgreeStrongly agree

Before & after

Seven flows testers stumbled on, redesigned from their feedback, swipe through each before and after.

Sign-up flow, before and after redesign

Sign-up flow. Testers stalled at a hard registration wall before they could try anything. Adding a “Continue as a guest” path, with full feature access, removed the barrier to first use.

Home page, before and after redesign

Home page. A “Complete your profile” card lingered after the task was done, and there was no way to change location. The redesign strips redundant cards and surfaces location switching (Nielsen: aesthetic & minimalist design).

Activity page, before and after redesign

Activity page. The screen title read “Your Daily Goal” while the nav said “Activities”. It was renamed “Activity” to match, with a clearer progress ring and an obviously-tappable insights button (Nielsen: match between system & the real world).

Task progress, before and after redesign

Task progress. The hydration tracker’s row of empty glasses read as clutter, “too many visuals”. It became a single fill-state bottle with a clear “+”, which testers praised.

Resources, before and after redesign

Resources. Articles were inconsistent, image-less and densely packed. They were restructured into clearly sectioned Articles and Community tabs with supporting imagery.

Account, before and after redesign

Account. An oversized “Open a kid’s account” card felt irrelevant to users without children. The menu was rebalanced and a quick shortcut to earned badges was added.

Accessibility, progress ring, before and after redesign

Accessibility, progress ring. The progress ring’s rainbow scale was unreadable for colour-blind users. A colour-blind-safe palette, validated on a colour wheel, meant colour-blind testers who had been blocked could complete the flow.

13Outcomes

Behavioural science, accessibility and gamification, working together.

76.1
SUS score, “good”, above the 68 average (n=7)
54
participants shaped the design via survey + interviews
7
core flows redesigned directly from tester feedback
  • A user-centred UV-protection experience grounded in behavioural science.
  • An accessible, inclusive interface validated with colour-blind users.
  • Gamification integrated into genuine health habits, not vanity metrics.
  • Usability validated through testing and a 76.1 SUS evaluation.

Where SunSafe goes from here

01
30-day longitudinal habit study

Track 100 users to measure whether gamified streaks increase real-world sunscreen adherence.

02
Smart wearable sensor integration

Connect to Bluetooth UV sensors on clothing and hats for passive tracking.

14Reflection

SunSafe sharpened how I balance engagement with simplicity, designing behaviour-driven health experiences that stay accessible to genuinely diverse users.

View the full case study on Behance

Sources & further reading

  1. Eyal, N. (2014). Hooked: How to Build Habit-Forming Products. Portfolio / Penguin.
  2. Brooke, J. (1996). SUS: A “quick and dirty” usability scale. In Usability Evaluation in Industry.
  3. Fitzpatrick, T. B. (1988). The validity and practicality of sun-reactive skin types I-VI. Archives of Dermatology.
  4. W3C (2018). Web Content Accessibility Guidelines (WCAG) 2.1.
  5. Cancer Research UK. Melanoma skin cancer statistics. cancerresearchuk.org.
  6. World Health Organization. Ultraviolet (UV) radiation and skin cancer. who.int.
  7. Met Office (2020). Provisional spring statistics, record UK sunshine.
  8. Colour Blind Awareness. Colour blindness prevalence. colourblindawareness.org.
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